You should now see Alyx in the 3D View, and listed in a bottom area Tab.Not every model is equipped with the same expression capability, Alyx is the best and most everyone’s favorite so lets open Alyx. The first thing we’ll do is open a Model. Right-click on any Model tabs and select Close. Models will show not only in the 3D View but also at the bottom, in Tabs. This is especially helpful on large VCD’s.įor this project please close any. From there I can often spot problems or make quick changes. Something I find a lot quicker at times is to open the. Note: I’m not going to discuss, in detail, a method I use for HL2 Choreography files. The methods I illustrate here are my own, please experiment with Face Poser and come up with methods that work for you.The examples shown on this page are practical but only intended to run you through the steps, a way to get used to Face Poser.I’m not going to tell you Face Poser is easy to get used to.It's okay to sell stuff for Studio, but it's not and shouldn't be your bread and butter.This tutorial was originally created by wisemx. Right now, Renderosity is just a collection of stores by different artists, who are making what sells best for them. Get a stable of Renderosity artists together to create content for you, figures, clothes, props, even shaders and arrange it all in a catalog so it's easy to look up and find. If you're going to license tech, at least license tech that's still being developed and worked on. Poser\s biggest flaw at the moment is that it wants to keep using this tech that no one is currently developing, and as a result Poser falls further and further behind. Poser is a hodge podge of tech that other companies created. Need I remind you that Poser was already a going concern when Studio came along? True, you may have to actually dump some features that work now, but only for the moment. I love Poser, been a user since P4, bought every version from P7 to P11 though probably could have stayed with 2014. Lot of people don't want to hear that, but it's the truth as I see it. I'll be over here now trying on my new outfit as "most reviled person on the message boards."Ĭabled posted at 12:16 PM Sat, 11 March 2023 - #4458127 Once upon a time Poser and DAZ needed each other.now Poser just needs DAZ, tough as that is to hear.) I wouldn't be surprised if they are still the most used poser figures. (* If not for the miles deep content catalogue of V4/M4 I think poser would have faded out long ago. Even hope only has value for so long though. Can't, at this point, see what 13 is going to either but maybe they'll surprise me. Couldn't see what P12 brought to my table. More and more I see less reasons to use it stand alone, and no reason to use it in any kind of pipeline. (Though the new surface implementation in P12 was at least a step in the right direction.) It has very little compelling content*, it doesn't bridge easily to *anything* any more as near as I can tell (and if it does, bondware can't be bothered to write any decent tutorials on how), its export tools are abysmal, and of its render engines, one dates back 6 or 7 versions at least and the other is a sorta-implemented version of another developer's. With what? At this point the only thing Poser has going for it is the easy to use interface. Still enough life left in those old meshes and Poser 11 to keep me occupied for the foreseeable future.Īnd on the plus side, we'll probably see some very entertaining Poser drama in the weeks to come.ĮClark1894 posted at 10:49 AM Sat, 11 March 2023 - #4458117 and then decided to do the complete opposite ! Lol !īut still, full DAZ compatibility would be the best realistic option to guarantee Poser's survival in the long run.īut I'm good, either way. It's basically like they took notes on everything I always wanted the "ideal" Poser figure to be:Ī) Simple
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